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T
H E! N E S T
P
R E - P R O D U C T I O N! P
A G E! 1
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Owen
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Introduction
Filmmaking can be an arduous
and time-consuming business at the best of times so it is vitally important
that artistic and budgetry problems are worked out and solved in advance
of the production stage. This process is generally called pre-production.
All of the work presented on these pages was produced by Owen Fitzpatrick/Rocket
Animation and Dublin-based Digital Animation Facility, Lightstream
CGI.
Particular thanks to Lightsteam's
Les Quinn, Creative Director, and Eamonn Elliott, Technical Director,
for their work on The Nest.
Storyboard
The Nest went into
pre-production in late 1999. The ten-minute script for The
Nest was storyboarded over a four week period. Storyboarding
involves taking the written words of the script and translating them
into drawn pictures - each drawn picture or panel representing a key
shot or moment in the film. It is important that the storyboard is clear
and concise since its purpose is to communicate the story visually to
the various artists/personnel who will be working on the film - animators,
special effects artists, layout and background artists, actors, the
editor, the musical composer and other post-production artists/personnel.
A
scene from The Nest storyboard. Comparing this panel to a still
from the film (see below) indicates how much design evolution there
can be between concept and execution. Storyboards are almost always
produced before any major design work has been started. The important
thing, though, is that the essence of the shot remains.
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This
still from the finished film looks simple enough - however, it is
made up of many subtle elements, some of them moving or 'animating'.
Keeping track of all of the various elements in any given scene, and
how they relate to other scenes, requires clear and concise storyboarding.
A complex wall chart supplemented the storyboard, keeping track of
all the required picture elements for The Nest's ninety-four scenes.
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A
storyboard close-up of the baby. Animator Andrew Kavanagh spent many
weeks working purely on the baby movement. All of the key baby poses
were worked out in advance in the storyboard - however, Andrew was
given plenty of leeway to bring personality and life to one of the
film's key characters.
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Following
completion of the storyboard, the next stage of pre-production went
into operation - the design of all of the film's various elements.
In the image above you can see a rough cut-out colour sketch of
the baby placed over a colour rough of the baby buggy.
All
of the finalized design elements in 'The Nest' were hand drawn and
coloured using Pantone/Tria design markers. They were then scanned
into a computer system for final colour grading before being positioned
over a complex series of invisible, two-dimensional 'flats'. The
baby elements were positioned precisely over an invisible, customised
digital
armature.
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Much
work went into finalizing the composition and colour 'look' of
the production's day, sunset and night sequences. Here is an early
colour test for one of the three daytime, wide-shot set-ups of
the baby buggy on the beach. At this stage of the production a
variety of art techniques, many of which were later dropped, were
in use.
The
image above utilises coloured card, marker and coloured pencil.
This image was then placed beneath a rostrum video camera sytem
(PVR) to see how the image looked on a high resolution television
reference monitor.
This process was repeated for all of the major scene setups -
a long but necessary procedure!
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The
baby animation began as soon as the basic baby elements had been
designed, drawn and applied to Lightstream CGI's invisible body
armature. Animator Andrew Kavanagh had the unenviable task of
dealing with over 60 'baby scenes', each of which averaged four
to six seconds in duration (the live-action approach of producing
'covering footage' was employed). Since the baby shots were of
very similar composition, it was Andrew's job to bring something
a little different to each shot and not blindly follow the storyboard
- not as easy a task as it might seem since the baby design was
deliberately kept as simple as possible. However, Andrew created
wonderful character personality for the baby through the application
of movement.
The
image above is from an avi animation test, many of which were
completed for each baby scene. These tests were rendered at
a fairly low resoloution so that they could be generated quickly
as 'animation rushes'. Once the animation was approved, Andrew
would move on to the next sequence of baby scenes.
Even
after the baby animation had been completed, many additional details
were added to the baby design - one of the advantages of digital
animation. You will note also that the avi test above shows no
background elements. These were composited into the scenes months
later by Lightstream CGI.
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A
significant amount of time was spent working through various baby
buggy designs. On one level The Nest is about diferent forms of
travel - from the physical to the spiritual. While the baby and
the radio characters are physically static on the beach, they
are, however, 'travelling' through the day.
After
visiting many department stores and stuffing untold quantities
of buggy brochures into his backpack, director Owen Fitzpatrick
finally decided on the Maclaren 'Free Spirit' model. This was
then rendered with markers/pencils and Letraset dots onto Lyndhurst
135 gsm cartridge paper (see above). The resulting 40cm tall drawing
was then composited into the buggy scenes by Lightstream's Dermot
Elliott.
Note
the perspective vanishing point/horizon line betwen the buggy wheels
- this was used to register the buggy drawing with the beach backgrounds
so that the perspectives matched perfectly. Also, the three buggy
windows, absent from the illustration above, were digitally modelled
and positioned by Lighstream CGI.
All
artwork copyright© 2000 Owen Fitzpatrick - All Rights Reserved
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Home
Page
Index
Page
Owen
Fitzpatrick Illustration
The
New Frontier
The
Angelic Organ
The
Nest
Scraggers
From
An Evil Cradling
Mikey's
Sporting Madness
Rocket
Gallery
Contact
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